Modifies the base fort maintenance cost for forts in provinces that border rivals. Modifies the damage the garrison deals when the fort gets assaulted or when a country use the sortie to fight the hostile army. Modifies the base garrison growth in provinces. Modifies the base garrison size in provinces. Modifies the siege defensiveness that affects siege phase length. Modifies the damage the troops deal to the garrison when assaulting a fort. Modifies the military cost to assault forts. Modifies the cost for using 'Artillery Barrage' action during sieges. Modifies the siege ability that affects siege phase length. Modifies the maximum attrition enemies have in a country Modifies the maintenance cost of all land units.Īdds to the attrition enemies take in a country's provinces. Modifies the base speed at which land units are recruited. Modifies the base unit cost for all land units. Modifies a country's total manpower pool. Modifies the rate at which manpower is recovered.Īdds to the country's total manpower pool. Modifies the rate at which units are reinforced with new men. Modifies the cost of reinforcements when units are reinforced. Modifies the attrition taken by land units. not in battle, but engaged with another unit) Modifies the morale damage taken by units in reserves (i.e. Modifies the morale damage taken by land units. Modifies the morale damage done by land units. Modifies the shock damage taken by land units. Modifies the shock damage done by land units. Modifies the fire damage taken by land units. Modifies the fire damage done by land units. Modifies the base movement speed for all land units. Modifies the bonus damage artillery inflict when in the backrow during combat. 0.2 would mean a 20% bonus, so 5 artillery would count for 6. Modifies how much an artillery unit contributes towards a siege. Modifies the effectiveness of cavalry flanking.Īdds to the maximum levels of artillery on siege Modifies the power artillery gain from unit pips.Īdded to artillery fire modifier, a pure multiplier to artillery damage during fire phase, also for ship cannonsĪdded to artillery shock modifier, a pure multiplier to artillery damage during shock phaseĪdds to the ratio required to negate the insufficient support penalty. Modifies the base cost of artillery units. Modifies the power cavalry gain from unit pips.Īdded to cavalry fire modifier, a pure multiplier to cavalry damage during fire phaseĪdded to cavalry shock modifier, a pure multiplier to cavalry damage during shock phase Modifies the power infantry gain from unit pips.Īdded to infanty fire modifier, a pure multiplier to infantry damage during fire phaseĪdded to infanty shock modifier, a pure multiplier to infantry damage during shock phase Modifies the base cost of infantry units. Modifies the army drill decay rate per year. Modifies the army drill gains while drilling Modifies the rate of army professionalism gained each year. Modifies the army tradition bonus when gained through battles. It was last verified for version 1.28.Īdds to the rate of army tradition gained each year.Īdds to the decay rate of army tradition. Please help with verifying or updating this section. The following examples are mostly positive(green text in game) effects. For example: army_tradition = 1 adds the value to the base Army Tradition, whereas infantry_cost = 0.1 multiplies the base value by the modifier value. However, the effect the modifier value has on its base value can be additive or multiplicative. For example, if you apply infantry_cost = 0.1 and then apply infantry_cost = 0.3, the country will have infantry_cost = 0.4. Adding country modifiers to a province scope will not work, and vice versa.Īll modifiers stack additively.
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